Online Games - The History of MMORPGs

Although online games have achieved greathad not previously been possible. A fair example
heights of success in recent years, few peopleof a game produced during this era would be
realize how long the genre had existed prior toLegends of Kesmai, a now-defunct graphical game
this explosion of popularity. Often labeledwherein players adventured together in a world
MMORPGs, or "Massively Multiplayer Onlinesituated across a vast tile-based map. Interaction
Role-Playing Games", these online worlds havein real time was now the norm, rather than the
been around for nearly as long as the Internetlatest thing and the sensations of community and
itself. The purpose of this article is to explore thequicker gratification helped these games to slowly
fascinating evolution of online games, from theovercome the popularity of their text-based
dawn of their invention all the way up to thepredecessors.The modern popularity of online
massive 3D landscapes of modern times.Thegaming was initially sparked by EverQuest, the
roots of online gaming can be traced to BBS, orfirst commercial MMORPG to be set in a fully
"bulletin board system". These early versions of3D-rendered environment. The amazing scope and
our modern forums were used to host all mannerclassical fantasy theme of EverQuest launched its
of discussions, or in the case of this article, toratings beyond those of even Ultima Online, an
provide a central location for a group of onlinealready popular online game based upon the
role-players. Games hosted on BBS often requiredsingle-player Ultima titles. EverQuest dominated
that players adopt the guise of a character they'dthe online gaming market for years, with monthly
created. During the course of various boardsubscription fees and numerous expansion packs
postings, characters would interact back andbringing in unprecedented profits for the game's
forth, gradually developing the otherwiseparent company, Sony Online Entertainment.
undefined storyline. BBS games live on even intoEverQuest continues to prosper to this day,
the present, though the new generation of onlinethough it has fallen somewhat behind its
gamers tend to find them too slow for theircompetitors in recent years.EverQuest's basic
tastes.Online gaming took a great leap forward inmodel can be seen in the majority of current
terms of interactivity with the advent of MUDs,online games. Although different artistic styles are
or Multi-User Dungeon or Domain or Dimensionemployed, most games utilize the same system
(the final word in the acronym varies by opinion).of running players through months (or often,
MUDs retained the text-based aspect of BBSyears) worth of work, with their characters
games, but added a level of automation that hadgradually increasing in power and prestige as a
not previously been known. Players could developresult of their continued efforts in the online world.
characters with Dungeons & Dragons-likeThe first modern MMORPG to diverge from this
statistics and band together to explore and slayhighly demanding path is said to be World of
monsters. More importantly, MUDs also allowedWarcraft. Set in the universe of the Warcraft
for players to interact with each other in realgames, WoW (as it is called by its players)
time. Gone were the delays of BBS postings, asmarkets itself to casual gamers by offering them
players would only have encounters while loggedquicker advancement for less time required. World
in at the same time.MUDs reigned supreme inof Warcraft has swiftly become the most popular
online gaming for years, until the first incarnationsMMORPG on the market and the first game to
of graphical MMORPGs arrived on the scene.dethrone EverQuest from its place at the top of
These new games boasted primitive graphicsthe market.
which, even so, were appealing as something that